This course explores the ways in which objects and material culture embody personal narrative. Moving back and forth from ephemeral traces of events and experiences to the culturally invested luxury goods that create legacy to the objects that facilitate daily life, this class will use, as its primary references, examples that draw from queer and African American cultures to underscore the potential of objects to tell the stories that not only reflect majority traditions and experiences but those of the disenfranchised, the details of whose lives are often obscured. In addition to readings that will provide background for class discussion, student will be asked to play the roles of detectives, archeologists, and curators at various sites around New York City. Each student will also be asked to create an annotated material record that reveals the public and private lives of one individual. That record may consist of texts, objects or any variety of media chosen or designed by the student. This blogs serves as an archive for the work done in the context of this course and related materials that become relevant to this exploration.

Thursday, October 16, 2014

#GAMERGATE

http://www.cnn.com/video/data/2.0/video/business/2014/10/14/wbt-death-threats-to-female-gamer-narcisse.cnn.html


Gamergate is "a controversy in video game culture which began in August 2014. It concerns ingrained issues of sexism and misogyny in the gaming community, as well as journalistic ethics in the online gaming press, particularly conflicts of interest between video game journalists and developers."(http://en.wikipedia.org/wiki/Gamergate_controversy)

I found it interesting and post worthy because video game is one of the cultural artifacts of this period and generation and the way that women and african americans are portrayed in video games are very limited and biased.
With the rising interest in the gaming industry, this controversy is worth looking into.


-Juwon

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